Read More Television Inside Mr. House, One of Fallout’s Most Complicated Characters Mr. House survived the Great War and ruled New Vegas. It’s hard to tell if he’s the villain or a lesser evil compared to Vault-Tec? Read More
Read More Television How Fallout: New Vegas Influences Season 2 Fallout Season 2 leans on New Vegas lore without continuing the game’s story. Here’s what viewers should know before watching. Read More
Read More TalkTyme Work Culture Is Still Built for the Industrial Age Modern work changed, but work culture still follows industrial era rules, driving burnout and disengagement. Read More
Read More TalkTyme Childcare Policy Is Stuck in the 1950s Childcare costs reflect modern reality, but policy still assumes a stay at home parent who no longer exists. Read More
Read More Television Inside Fallout’s Brain-Computer Interface Chip Season 2 introduces a terrifying device from RobCo and Vault-Tec that can control someone’s mind. Read More
Read More Television Fallout’s Three Vaults Experiment Is Starting to Fall Apart Fallout season 2’s premiere “The Innovator” drops little hints that Vault-Tec’s experiments for Vaults 31, 32, and 33 are starting to crack from the inside. Read More
Read More Television Is Thaddeus a Ghoul or a Mutant in Fallout? After taking a mystery serum to heal his damaged foot, Thaddeus gains the ability to regenerate. Does this mean he’s turned into a Ghoul or a mutant? Read More
Read More Television What to Expect From Fallout Season 2 Season 2 of Fallout is set in New Vegas with the characters making tough choices as they fight to survive in a post-nuclear apocalypse world. Read More
Read More Television Fallout: The Mystery of The Three Vaults Together Vaults 31, 32, and 33 are an example of Vault-Tec’s need for control, wrapped up in one twisted experiment. Read More