I keep thinking about this every time I look back at the Sanctum revelations. Once the truth about Innocence and Sin came out in 2022, it became impossible to unsee how deep the manipulation went. The entire foundation of the Templar faith was built on a story that sounded virtuous. Pure good on one side. Pure evil on the other. Two divine brothers locked in a moral rivalry that shaped the world. It was clean. It was easy to teach. It was also completely false.
The Templars did not just misunderstand their own history. They rewrote it and then built an empire on top of the lie.
The Myth the Templars Wanted People to Believe
The old story taught in Oriath went like this. Innocence and Sin were real brothers, born as divine opposites. Innocence represented purity. Sin represented corruption. Innocence rose to lead humanity. Sin fell, became monstrous, and brought ruin to the world. It was a morality tale packaged as history, and the Templars wielded it as a teaching tool. Obey Innocence, avoid Sin, reject impurity, and follow the faith.
This is not how the world started. It is not even close.
The myth turned a complicated divine origin into something simple enough for political power. It created a god whose authority could never be questioned, because the story itself positioned Innocence as the natural ruler of humanity. It turned Sin into an enemy whose existence justified every execution and every act of purification.
It was intentional storytelling.
What the 2022 Lore Reveal Actually Confirmed
The Sanctum relics made one thing painfully clear. Innocence and Sin were never biological brothers. They did not share parents, a bloodline, or even a mortal origin. They were ancient divine beings shaped by forces the Templars could not understand.
The brotherhood narrative was invented later, once Innocence rose to power. It was part of the Templar rewrite. A way to turn divine complexity into a simple, emotionally charged teaching tool.
And Innocence allowed it. He did not correct it. Not during the rise of the Templars. Not during the centuries of persecution that followed. Not during the public executions committed in his name. The lie was useful. That alone tells you everything you need to know.
Once you understand that, the rest of the rewrite becomes obvious.
The Templars Shaped Morality to Fit Their Politics
Oriath’s religious leaders needed a story that aligned with their social order. Innocence on the throne. The Templars underneath him. Citizens were expected to follow purity laws. Anyone who questioned it was labeled corrupted.
The myth did more than tell people what to believe. It told them who to obey.
By casting Innocence as the perfect brother and Sin as the flawed one, the Templars reshaped morality into something political. Purity became obedience. Doubt became sin. Anyone who stepped outside the tight box of Templar expectation became a threat to the entire doctrine.
It is no wonder so many people suffered under Oriath’s rule. The history they were taught did not allow for nuance. It did not make room for second chances. It was built from the beginning to control people, not enlighten them.
The Erasure of Older Divine History
One of the most damaging things the Templars ever did was erase the ancient origins of the divine. Before their rewrite, divinity in Wraeclast was mysterious, volatile, and shaped by emotion. Gods were created through fear, worship, and power. They were not born. They were formed.
The Templars covered all of that up. They replaced it with a clean narrative about two divine siblings. They simplified the entire divine ecosystem into a single family. That rewrite made their religion look inevitable. As if Innocence had been destined to lead humanity from the start.
The Sanctum relics destroyed that illusion. They showed what the Templars chose to hide. They showed that Immortal Kings do not come from bloodlines. They emerge from the raw, dangerous forces of the world. The Templars did not just alter history. They erased the very truth of how gods work.
Once that dawns on you, Oriath’s entire historical record becomes suspicious. What else did they bury? What else did they reshape into something convenient?
The Consequences of the Rewrite
When the Templars reshaped the identity of Innocence and Sin, they set off a chain reaction that affected everything. It shaped the rise of the Templar courts. It influenced the execution of dissenters. It justified every cruel decision made in the name of purity. Because the myth was positioned as absolute truth, nobody could challenge it without being labeled a traitor.
Even Innocence lived by the myth for centuries. It took the events of Act 10 for him to face the truth about himself. It took near destruction for the lie to finally break. When Innocence stepped down and walked the world as a mortal, it was the first honest moment the Templar faith had experienced in generations.
The Sanctum revelations did not merely correct the record. They exposed the Templars as unreliable narrators of their own history.
A Bigger Question About Religion in Path of Exile
If Wraeclast’s most powerful religious order built its doctrine on a lie, what does that say about every other myth we take for granted. How many of the gods existed in the forms we think. How many events were retold by people with an agenda. Lore in Path of Exile has always been shaped by the survivors, the rulers, and the ones rewriting the record from the safety of their temples.
The Templar rewrite is a sign of a much bigger pattern across Wraeclast. History survives through the people who benefit from telling it a certain way.
Once you question the Templars, you start questioning everything.
The reveal from Sanctum drove home something I think many people suspected. The Templars were never faithful historians. They were storytellers who believed power was safer when people thought the world was simple.
Innocence was not pure. Sin was not a villain. Their origins were nothing like the brother story Oriath believed for centuries. The truth was complicated, and the Templars erased it so they could build a society that served their needs.
This is the real lesson. Lore is political. In Wraeclast, and honestly, in every world that has ever existed. If a story grants someone power, that story is the one that survives.