When ARK: Survival Evolved launched, it didn’t just sell players a survival game. It sold them an experience. A blend of chaos, discovery, and prehistoric wonder made it feel unlike anything else on the market. And no moment captures that better than the first time you tame a dinosaur.
My first real tame wasn’t just memorable. It was ridiculous in the best way. With the help of a friend named Usk, I found myself attempting to bring down a pink Pteranodon, one of the game’s flying creatures. I didn’t even know what it was at the time. I just knew it was beautiful, fast, and apparently tameable. That was enough for me.

I had a gun, tranquilizer darts, and exactly zero confidence. When I finally landed a shot, she took off flying in panic. That’s when I realized something important: I couldn’t aim. The server didn’t have a reticle enabled, and my usual “spray and pray” strategy wasn’t cutting it. But somehow, miraculously, I hit her again.
Just as I felt a surge of pride, Usk shouted, “DON’T shoot her now!”

She was flying over water. And if she passed out midair? She’d drown.
That one moment, balancing triumph and disaster, is the essence of what makes ARK so compelling. You’re not just clicking through systems or following a quest log. You’re reacting to a living world. One that punishes and rewards in equal measure.
Eventually, she flew back over land, and I managed to down her. She collapsed awkwardly into a hillside, and I panicked, assuming I broke something. But that weird angle actually protected her. No predators came. I just had to keep her unconscious and fed while she tamed.

She dropped on the side of the hill, her body mangled into it. I had to hurry up and get narcotics and food into her but I was worried I damaged her somehow. This ended up being a great spot to tame her as it was unlikely for anything (in this area) to attack us. It was simply a matter of keeping her knocked out with narcotics and keeping her fed.

When she woke up, a little information box popped up to explain that Pteranodons are fast, but fragile. It’s a smart feature. It only shows up for your first tame of each species. But I ignored it completely. I didn’t care what she could do. I cared that she was okay.

Once I saddled up and took off, I rode close to the ground at first, instinctively, maybe, or out of fear I’d crash. But soon, I was soaring toward the mountain in the distance. I was flying. I had tamed a dinosaur. I had earned her.
So… why did ARK sell millions of copies?
Because of stories like this. Stories players lived. Not told to them, not shown in cutscenes. Experienced.
There’s nothing polished or elegant about early ARK. It’s chaotic, messy, and often unintuitive. But that’s exactly why it felt real. Every tame was a gamble, every moment a story waiting to happen. The systems were deep, but the emotions were deeper. That connection, between player and creature, risk and reward, is what hooked people. It’s why players stuck around, despite the bugs and bloat.
ARK didn’t need to be perfect. It just needed to let us care. And when a game gives you that kind of investment, not just in what you’re doing, but who you’re doing it with, it doesn’t just make a good game.
It makes a memory.
📌 Changelog
- May 7, 2025: Article re-written. Images upscaled for better quality.
- Mar 29, 2016: Original article posted.