Blizzard just announced the Druid class is coming to Diablo Immortal, and the response was… surprisingly positive. Not just about the new class, but about how much more fun this game looks to play compared to Diablo 4.
It’s not the first time fans have noticed. And it’s not just a class trailer thing.
So what’s going on here? Why does Diablo Immortal, the mobile spin-off everyone initially dismissed, seem to be outshining the mainline game in one of the most important categories: fun?
A Druid That Actually Feels Wild
The new Druid in Diablo Immortal feels feral. Not just in lore, but in how it plays.
Blizzard gave this version of the Druid a chaotic nature vibe: wildfire magic, earthquake abilities, and shapeshifting that includes forms like a stag and a literal swarm of ravens. It’s unpredictable in a good way, like nature itself. Add in fast, form-swapping gameplay and aggressive animal companions, and the class immediately feels alive and aggressive.
This isn’t just a re-skin of what we’ve seen before. It’s not Diablo 2’s nostalgia or Diablo 4’s brooding gloom. It’s something new. And that’s rare from Blizzard these days.
Fun vs. Fidelity: The Real Split Between Immortal and D4
The real reason this hits so hard? Because Diablo Immortal doesn’t pretend to be a traditional PC or console ARPG.
It knows what it is. It’s a mobile-first game with MMO-style mechanics, fast-paced combat, and casual-friendly content. And because of that, it leans fully into flashy fun, creative classes, and big, bite-sized power trips. It’s free to play, easy to pick up, and constantly evolving.
By contrast, Diablo 4 is trying to be everything at once and ending up a little hollow. Its slow, deliberate pace and moody world design offer depth, sure, but at the cost of the visceral power fantasy that defines Diablo’s roots.
And it shows. Fans watching the Druid trailer weren’t comparing it to other Immortal classes. They were comparing it to Diablo 4. And many said the same thing: Diablo Immortal just looks more fun.
Platform Doesn’t Matter If the Game Delivers
Yes, Diablo Immortal has aggressive monetization. But so does Diablo 4. It charges up front and then asks for more.
After Activision Blizzard broke trust with things like $90 mounts in World of Warcraft, it’s hard to justify another full-price gamble. That’s part of why Diablo Immortal feels like the better deal right now. You can play it without spending a dime. For many, that’s worth more than 50 hours of slow grind behind a $70 paywall.
It’s also worth noting: Diablo Immortal is playable on PC. For players who were turned off by the mobile origins, you can pick which platform you want to play on.
What Blizzard Is (Accidentally) Proving
By pouring effort into Diablo Immortal’s updates, for example with new classes like the Blood Knight, Tempest, and now Druid, Blizzard is showing what can be done when the goal fun over prestige.
That’s the irony. Diablo Immortal was never meant to surpass Diablo 4. Because it’s unburdened by expectations, it’s free to experiment. That creative freedom is delivering results players can feel. It’s not better in every way, Diablo 4 has deeper build customization, a more grounded story, and a darker, more mature world, but it’s not always more fun.
Diablo Immortal was mocked at launch. But it might be the most exciting Diablo game Blizzard is making right now.
No, it’s not perfect. Yes, the monetization still sucks. But in a world where paid AAA games disappoint more often than they deliver, a free-to-play game that’s consistently updated and surprisingly fun deserves a second look.
If Diablo 4 ever wants to recapture its player base, it might want to stop worrying about looking “serious” and start thinking about being fun again.
Whether it’s on a phone or PC, a game is only worth playing if it’s worth your time.