Diablo 4 Season 9 Feels More Like a Beta Than an Update

Season 9 is full of broken bosses and busted builds that ruins gameplay.

Diablo 4’s Season 9 “Sins of the Horadrim” was supposed to be an exciting update that explores Astaroth’s corruption. Instead, it brought bugs. We’re talking invulnerable bosses, game-breaking exploits, and a combat loop that’s either painfully slow or laughably easy, depending on which broken mechanic you run into first.

Invulnerable Bosses 

Let’s start with the long immunity phases. Bosses like Duriel, Andariel, and Echo of Lilith have become immune to all damage for extended periods of time. Sounds fun, right?

Players have complained about how this disrupts the flow of combat and prolongs battles. Even when players who are strong enough to defeat bosses quickly hate these immunity phases.

Blizzard knows this is an issue. Adam Fletcher, Diablo’s Head of Social & Content Marketing, confirmed that the team has plans to fix it. But as of now, there’s no timeline and no concrete explanation of what’s actually changing. Just the promise of eventually.

When Sorcerers Become Gods

This one’s a doozy.

Players have discovered an infinite damage bug that’s easy to replicate, particularly with the Sorcerer class.

By combining Enlightenment with a specific sequence while going through dungeon portals, players can stack up to 400,000% of bonus damage. One-shotting bosses? Easy. Clearing dungeons in seconds? No problem. The bug is so easy to replicate that it’s spread like wildfire among the community.

And while some players are having fun with it, some argue that it breaks the game. It destroys any challenge the game throws at you, and wrecks any sense of progression. And it’s been that way for days with no fix in sight.

Why Does This Keep Happening?

This isn’t just a Diablo 4 problem. It’s an industry-wide problem.

Again and again, games are being released before they’re ready. Diablo 4 launched with major bugs, and every patch since seems to fix one thing while breaking another. Seasonal content is rushed out to hit a deadline, and players are left to beta test the result in real time. Blizzard isn’t alone in this. It’s how the entire live-service model works now.

Add in the fact that developers often lean on community feedback and post-launch patches to fix what should have been caught in QA, and you’ve got a perfect storm. A game that’s built around grind like Diablo 4 suffers more than other genres because of how challenging it is.

Players Deserve Better Than “Eventually”

Diablo 4 Season 9 is another reminder that modern game launches are getting less stable over time. Between the invulnerable bosses and infinite damage bug, Diablo 4’s latest update feels like it wasn’t tested in the real world. Or worse, that it was and was pushed out anyway.

And honestly? It’s getting exhausting at this point. Players shouldn’t have to cross their fingers every time a patch drops, hoping their build won’t break or that bosses will actually let them play the game. At some point, “We’ll fix it later” stops being a promise and starts sounding like an excuse.

Blizzard needs to stop relying on post-launch fixes to clean up unfinished work. Because for some Diablo players, the real evil here might just be a hidden bug.

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