Imagine this: you’re a new or returning player stepping into the massive universe of Warframe. You’re eager to play the latest quest. Before you can play it, you’re hit with a wall of quests, each one demanding hours of grind before you can move forward. It’s a frustrating experience familiar to many in the Warframe community.
Recently, Warframe’s Creative Director Rebecca Ford, said during a DevStream that the team is considering adding a “Pay-to-Skip” option for certain quests in the upcoming December update. Long-time veterans were against the idea, arguing that Digital Extremes (DE) should shorten the grind instead.
However, their suggestion isn’t possible on a tight development schedule. Rebalancing or reworking quest progression would take time that the December update doesn’t allow.
Warframe is at a crossroads. Either maintain the current system and risk losing returning or new players to burnout. Or offer a skip option that allows players to reach new content faster. In this situation, adding a pay-to-skip option makes more sense.
To make this transition work for all players, it would be smart for Digital Extremes to approach the change with a few key strategies.
Rebranding: From “Pay-to-Skip” to “Quest Boost”
The first step is simple: change the name. For marketing, calling it a Quest Boost makes it more approachable. The goal is to make this option empowering, not like players are paying to avoid content.
Warframe is a pay-to-win game and has a gacha-game element to it. There are already ways to “skip” progress in the game, such as rushing builds with Platinum or trading to access gear faster. A Quest Boost would work along the same lines, just on a larger scale.
Decoupling Quests from Mandatory Grind
One major design flaw in Warframe is how some quests are tied to strict requirements. For example, The New War requires players to own and use a Railjack. Not everyone enjoys Railjack missions, and building one requires a lot of grinding.
Separating quests from these restrictions, let’s players experience the main story on their own terms. After finishing The New War, players who love Railjack can invest time in upgrading it, while those who don’t can move on. It’s about giving players the freedom to engage with the content they actually enjoy.
Keep the Cinematic Experience and Rewards
One of Warframe’s biggest strengths lies in its cinematic storytelling. If a Quest Boost option were added, players using it shouldn’t lose that sense of immersion. Instead of skipping straight to rewards, DE could allow boosted players to watch the cutscenes in full.
When the cutscenes end, those players should receive rewards like weapons or Warframes without having to grind.
No one should be punished for choosing convenience. In the end, players could decide to build their new Necramech, explore Deimos, or level new gear at their own pace.
Gaining Valuable Player Insights
Adding a Quest Boost option also gives DE a new source of data.
Rebecca and her team could see how popular the option becomes among new and returning players. That data can reveal a lot about player behavior. If a large number of people choose to boost, it’s a sign that certain quests are unappealing.
It also lets DE track how different groups engage with the feature. Do newer players use boosts more often than veterans? Do players who skip certain grinds come back to experience that content later? This data could guide future design choices and updates to help improve Warframe’s accessibility.
Considering the Move to Mobile
Warframe’s expansion to mobile is another reason to add a pay-to-skip option. Mobile players often play in short sessions. They’re also used to flexible pacing that respects their time. Long, uninterrupted sessions are harder to sell on mobile platforms.
A Quest Boost option would help Warframe appeal to mobile gamers. The key is to ensure that boosts never become mandatory for meaningful progress. This approach would help the game reach a broader audience without alienating its existing player base.
Giving Players Options
The main argument for Quest Boosts comes down to one principle: player choice.
Players shouldn’t be forced to play through a quest they don’t like. Some enjoy the grind. Others just want to experience Warframe’s story and new content without investing dozens of hours first.If Digital Extremes added pay-to-skip, they could let everyone play the way they prefer. New and returning players can catch up with new updates, reducing the barrier between them and the main story. Offering this kind of freedom benefits everyone. It keeps the game alive and makes the community more welcoming to a new generation of Tenno.
📌 Changelog
- December 30, 2025: Changed the formatting and re-wrote some sections to improve the flow.
- November 5, 2023: Date article was originally published.