The art of telling a great story

I successfully killed Diablo on normal mode in Diablo 3. It felt good killing him for a third time. It was during my quest to kill Diablo that I began to truly appreciate the art of telling a great story.

Spoilers Incoming!!!

To make a long story short, you can read a longer version if you’d like, Deckard Cain is killed early in the game but before he dies, he repairs a sword which ended up belonging to Tyrael, a fallen angel. To avenge his death, you kill Maghda and rescue Leah’s mother Adria (Leah is Cain’s niece). Adria tells us to stop evil, we have to trap the seven evil souls in the Black Soulstone. You get the soulstone, and trap the seven souls. Woot!

Then things turn upside down.

Adria betrays you, discloses that Leah is Diablo’s child, that Cain suspected it, and Adria sacrifices Leah to resurrect Diablo.

Say WHAT?????

In the video you will see the Diablo fight, the betrayal, and the ending. Everything is restored, you saved the two worlds, and Tyrael returns to heaven as Wisdom…and as a mortal.


Cain suspected Leah was Diablo’s child and said nothing? Mortals can go to the High Heavens? Tyrael lost hope but he’s the one that ends up in the High Heaven’s instead of Cain? Adria gets away?

I understand having a cliff hanger in the event of a sequel but wow, it seems uncharacteristic for Cain to suspect Leah of being Diablo’s child and not say anything, particularly when he knew he was dying.

Fortunately for players, Diablo lore is not “loved” like Mass Effect. I enjoyed playing it but I admit I was disappointed with the way the story unfolded.