Published: January 13, 2015 / Modified: December 1, 2015
I see often, in the gaming community, players wanting to love a game so much that they ignore obvious signs that the game isn’t what they hyped it up in their mind to be. Let’s look at an example.
Published: December 3, 2014 / Modified: December 1, 2015
I am having fun playing a Smuggler but my instincts are telling me my new companion, Risha, cannot be trusted. I want to kill her character off. Badly.
Published: October 22, 2014 / Modified: December 2, 2015
Many times the opportunity is there to avoid a situation from happening if one would open their eyes to what happened previously (or to others) and correct the situation.
Published: May 20, 2014 / Modified: August 19, 2018
It is becoming clear that Telltale is taking on more than they can produce, without the quality level dropping. While I enjoyed the episode, there are issues with it.
Published: April 28, 2014 / Modified: March 1, 2020
When you watch the video, you will understand why game developers have to do better to ensure players enjoy their time in the game. This was, quite simply, ridiculous.
Published: April 24, 2014 / Modified: December 1, 2015
ArcheAge has features that the average US MMORPG does not have. Like housing choices, guild castles, sea battles with ships. Glorious mechanics, but what about the implementation?